If socketTimeout is zero and totalTimeout is non-zero, then socketTimeout will be set to totalTimeout. If both socketTimeout and totalTimeout are non-zero and socketTimeout > totalTimeout, then socketTimeout will be set to totalTimeout. If both socketTimeout and totalTimeout are zero, then there will be no socket idle limit.
If socketTimeout is not zero and the socket has been idle for at least socketTimeout, both maxRetries and totalTimeout are checked. If maxRetries and totalTimeout are not exceeded, the transaction is retried.
For synchronous methods, socketTimeout is the socket SendTimeout and ReceiveTimeout. For asynchronous methods, the socketTimeout is implemented using the AsyncTimeoutQueue and socketTimeout is only used if totalTimeout is not defined.
Assembly: AerospikeClient (in AerospikeClient.dll) Version: 184.108.40.206 (5.1.1)
public int socketTimeout